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My LinkedIn page


Senior Environment Artist - Zombie Studios, Seattle, WA
February 2013 to March 2014
I came back to Zombie to join their Serious Games department, creating game-like simulation and training programs for the government.

  • Government training simulation - PC
  • Government training application - Tablet

Instructor - The Maya Toolbelt
March 2014 to present
I host an online tutorial video series on YouTube called The Maya Toolbelt. The goal of the series is to eventually have literally every tool and command in maya explained in short, easy to follow videos. Just getting started, so got a ways to go! Visit The Maya Toolbelt's YouTube page by clicking here.
Content Creator - InfiniteZ, Seattle, WA
July 2011 to September 2012
At InfiniteZ, I created 3D environments and props to be used with the company's proprietary stereoscopic device, zSpace. While working here, I was involved with the R&D of working in a stereoscopic environment, using a proprietary plugin for Autodesk Maya as well as developing virtual environments for a variety of different retail and software companies around the world.
Freelance Creature Artist – Crazy Bump Software
February 2010 to May 2010
A small side job working on an iPhone game with the creator of Crazy Bump. I created several creatures for his game in development (modeling, texturing, rigging, animation, lighting, rendering).
Senior Environment Artist - Zombie Studios, Seattle, WA
February 2008 to July 2011
At Zombie, I worked on several Unreal-based games as an Environment Artist. For SAW, I was the artist responsible for the featured traps and minigames. For Blackwater, I created all of the weapons seen in the game.

  • SAW - Xbox360/PS3/PC - Konami
  • SAW II: Flesh & Blood - Xbox360/PS3/PC - Konami
  • Blacklight: Tango Down - XBLA/PSN/PC - Ignition Entertainment
  • Blackwater - Xbox Kinect - 505

Contract 3D Artist - Golden Goose Games
January 2008
I was an off-site contractor doing Character modeling, texturing, rigging, and animation. I also did environment modeling.
Senior Artist - iWin Division 90, Seattle, WA
July 2007 to December 2007
My duties include modeling, texturing, rigging, animation, and particle effects. For Garden Defense, I created nearly all of the characters, creatures, enemies, effects, and gameplay props.

  • Garden Defense - iWin

Environment Artist - Buzz Monkey Software, Eugene, OR
March 2006 to June 2007
My responsibilities were to create environments and props (modeling, texturing, and lighting). I also had many hands in porting our games to other consoles, such as PSP and Xbox 360.

  • Tomb Raider: Anniversary Edition - PS2/PSP/Wii/Xbox360/PC - Eidos
  • NFL Street 3 - PS2/PSP - EA

Environment Artist - Fever Pitch Studios, Austin, TX
May 2003 to Jan 2006
My responsibilities were to lead and mentor a team of 6 artists to maintain the look and style of our projects. I was also the Lead Character and Environment Artist. My work here included modeling, texturing, rigging, animation, shaders, and particle effects.

  • Hit & Myth - handheld
  • Johnny Whatever - handheld
  • 2 Unannounced Titles
  • Fallen Kingdoms - PC/Xbox
  • Conquest 2: Vyrium Uprising - PC
  • Shadow of the Ring - PC/Xbox

Web Designer, McComb, MS
May 2002 to Feb 2003
I was a freelance web designer, primarily designing website UI and putting templates together for clients using HTML and Photoshop.
Assistant Maya Instructor - Collins College, Tempe, AZ
Feb 2001 to Oct 2001
I assisted instructors in beginner and intermediate courses covering Maya at Collins College. I taught modeling, texturing, and animation.
3D Artist - Walrus Corp., Phoenix, AZ
Feb 2000 to Jan 2001
My responsibilities were to create low-poly environments to demonstrate the capabilities of the Walrus Corp. web applications.


  • Maya
  • Max
  • Photoshop
  • Unreal Engine
  • Unity Engine
  • Zbrush
  • Modeling, Texturing, Lighting
  • Rigging and Animation
  • Particle Effects
  • Stereoscopic Graphics
  • XML Editing
  • HTML


Author, Maya Studio Project: Game Environments and Props - March 2010
Wiley Publishing
This book goes over the creation of a variety of environment props and assets.

Author, The Game Animator's Guide to Maya - July 2006
Wiley Publishing/Maya Press
Book content focused on video game rigging and animation techniques. Rated 4.5 stars on
Author, The Game Artist's Guide to Maya - Jan 2005
Sybex Publishing, Maya Pres
Wrote book for the general Game Art field. Received 4.5 stars on


Collins College, Tempe, AZ, Associate of Arts Degree in Visual Communication.
Major in Computer Art and Animation.
Dec 2000.

I have multiple references available at my LinkedIn page.

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